The processes that cause people to behave in a particular way.
Process-based theories
Need-based theories
Individuals are motivated to perform behaviours that produce positive outcomes and avoid behaviours that produce negative outcomes
An individual will act in a certain way based on the expectation that the act will be followed by a given outcome and on the attractiveness of that outcome to the individual
Modern humans have inherited psychological mechanisms that have enabled our ancestors to survive and reproduce.
The human mind has many functionally specialized psychological adaptations that evolved as solutions to different adaptive problems.
Specific ancestral challenges map onto fundamental motivational systems.
Goals and their means of attainment are mentally represented as motivational networks, or goal systems.
Goals (wishes, interests, desires) are situationally determined and can fluctuate from moment to moment.
People are often motivated to pursue multiple goals.
Shifting between goals depends on the goals’ momentary activation and their perceived attractiveness or importance.
Important goals are shielded by inhibiting alternative goals.
A goal may be abandoned if a more important one emerges.
Experiencing sufficient progress in the pursuit of a goal may result in shifting effort toward an alternative goal.
But, if progress is interpreted to suggest commitment to a goal, people might respond by maintaining or increasing effort directed toward that goal’s pursuit.
Different goal-mean configurations have different motivational implications.
The arousal intensity of an affective experience increases people’s immediate and long-term memory for the experience
Is it possible to experience positive and negative feelings at the same time?
Two types of affect in consumer judgment and decision making
Integral affect: affective responses that are directly linked to the object of judgment or decision
Incidental affect: affective experiences whose source is unconnected to the object of evaluation
Affect toward various AIDS prevention behaviours (abstinence and use of condoms) predicted attitudes and intentions toward these behaviours over and above personal beliefs about the behaviours
Affective responses to products such as cars and a college class predicted overall satisfaction with these products over and above consumers’ satisfaction with the products’ specific attributes
Three mechanisms may explain why integral feelings influence evaluation and behaviour independently from consumers’ descriptive knowledge about the target
Affect transfer: valence of the integral feelings is simply carried over to the target
“How do I feel about it” heuristic: affective responses are viewed as sources of information during object evaluation
Indirect effect model: affective responses influence a person’s perceptions and beliefs about the target. It is these beliefs and perceptions, not the feelings that triggered them, that influence the evaluation of the object
Consumers rely on integral affect in judgment and decision making when:
Affective experiences whose source is unconnected to the object of evaluation
Incidental affect may come from:
Mood states and other forms of incidental affect generally have assimilative (affect-congruent) influences on evaluations, decisions, and behaviours
Objects are evaluated more favourably when in a good mood than when in a bad mood
Two popular explanations:
Differential accessibility of valenced materials in memory: Positive mood makes positive thoughts about target object more accessible in memory and vice versa.
Affect as information hypothesis: People often use the “how do I feel about it” heuristic when evaluating an object. When using this heuristic, they may not realize that their feelings may have been influenced by incidental affective states, resulting in assimilation effects.
Factors that influence reliance on integral affect also increase the influence of incidental affect on evaluations
In addition, incidental affective states are more influential when their actual source is not salient